Critical Approaches Report

Bella

History and Aims

Bella is a women’s lifestyle magazine, first founded in 1987. It published first in the United Kingdom by H Bauer Publishing. The first copy was published on the 5th October 1987. It is one of the best selling women’s magazines in the UK – loyal readers from when it was first published decades ago will still read it, and a new generation of readers also. This combined gives the magazine a large revenue. In the beginning of 2013, there were estimated over 200,000 issues circulating.

It aims to be a youthful in between bridge for young celebrity gossip magazines, such as Heat, and older women’s magazines, such as Woman’s Weekly. It aims to reflect the topics and stories going on out in the real world that their readers will be talking about. On the Bella pack, it reads, “The magazine has one aim in mind: to entertain the readers and give them a brief escape from their busy lives.” This means that the magazine aims to be indulgent – it wants to spread optimism and give the readers happiness. The magazine also aims to be affordable – costing just 89 pence. The magazine has a strongly specific target audience, meaning it is professional and focuses on providing an enriched magazine for its audience.

The magazine covers these topics:

  • Health and beauty
  • Dieting
  • Food
  • Travel
  • Gossip
  • Real life story columns
  • Fashion

Target Audience

The target audience for Bella magazine are young to middle aged women, around 25-44. They are primarily mothers, who will read the magazine to take a break from their busy day to day life of looking after the family and kids. They will be seeking a youthful but mature magazine to indulge in. Their socio-economic status would be around approximately B, C1 or C2 – skilled working class, lower middle class or middle class. They will be searching for luxury on a budget – how to make great meals for low costs, ways to keep fit at home, how to recycle old goods and stay glamorous, fashion and effective beauty on the high street, and the latest celebrity gossip. They women that are very busy but will always make time for themselves and friends, and will read Bella and tell their friends about it’s contents. For example, they may buy an anti ageing skin product featured in the magazine, buy it and tell their friends all about how effective it is. The magazine pack states that they are likely to enjoy coffee and wine, watching TV (shows they are likely to watch are Loose Women, This Morning, etc.), and texting. Overall, the target audience for Bella are women who are busy but confident in themselves, looking for a weekly boost of inspiration.

Target Audience Research Methods

In order to build the character of their target audience, H Bauer’s Bella magazine company will have to use several different methods in order to create the perfect audience profile. The first is questionnaires. Brands will come up with a survey filled with questions that are relevant and specific relating to the brand image Bella want to create. This will consist of both open and closed questions – open questions ask for an extensive answer and allow the audience to freely write in depth. Closed questions are simple yes/no or multiple choice questions. For instance, in order to gain the answers they need to come up with a strong brand image written on their media pack, they would be asking questions such as: how do you spend your free time? Are you interested in healthy family recipes? What is your budget for magazines, if you read any? etc.

In addition to questionnaires, H Bauer will conduct focus groups also. This is similar to a questionnaire in the sense that the both asks questions to a group of people in order to gain relevant answers. However, focus groups are real people who will be gathered in a group with a company representative and asked about their life – it will be similar questions to the questionnaire except they will be more detailed.

The Importance of Target Audience

It is important as a brand to have a clear defined target audience, before you begin producing you magazine. There are two main reasons for this – both concerning profit. One is that without a clear target audience, the number of customers that will buy your magazine is limited. When readers look for a magazine to buy, the likelihood is that they are looking for a specific genre and specific content. If for example, you’re a car magazine with diet tips on the front, the likelihood is that nobody/very few will buy it because it’s too mixed and doesn’t offer what the reader is looking for.

In addition to this, the same applies when it comes to advertising companies. Companies will buy spaces in magazine for advertising for large sums of money, so they have to know that if their advert goes in your magazine, that it will sell and that they will gain a high profit more than the sum they paid to advertise. Therefore, it is extremely important to have a sharply defined audience so that advertisers can trust that their product is going to sell. If you’re a lifestyle magazine but also have columns on golf and rock star interviews, it’s very difficult for advertisers to want to take a spot because they don’t know who they’re catering to or if the majority would be interested in the product. For example Bella magazine would contain advertisements such as H&M, Weight Watchers, Mothercare, etc. because these are the kind of brands that appeal to the audience. Without readers and advertisements, your magazine will struggle to gain profit.

Because of this H Bauer takes long measures to define their audience, conducting first hand research and building a strong image for their magazines. They are the one of the largest publishers in the UK, and are reliable and trustworthy because of their level of professional status. They will work hard to maintain this, spending large sums of money to make sure that all of their magazines are targeted properly in order to make maximum profit.

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Technical Conventions in Audio and Post Production

 

In this essay I’ll be explaining the key conventions in audio and post production –  I’ll go into detail about how sound is recorded, how to effectively record sounds, and legal terms on audio production.

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Types of Studio

Depending on the style of audio you want to create, there are two types of recording studio to choose from. The first is called a project studio – these are small, used for recording smaller projects, tests and demos. If the person would like to create something that sounds homemade, this type of studio would be suitable. For example, many modern punk and indie bands use these kinds of studios to record their albums, e.g. PUP and Moose Blood.

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Project Studio Layout

Features of a Control Room – Project Studio

Acoustic Panelling

The layout of a project studio is split into two sections – the control room and the live room. In the control room, there are six core features –  the first is acoustic panelling. Acoustic panels are objects that are mounted to the walls of a studio in calculated areas in order to absorb or diffuse unwanted sound, such as reverberation. They are often made out of foam, or other absorbent fabrics.

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Acoustic panelling – image provided by Yanira Rodriguez

DAW

In addition to this, control rooms will need computers with a DAW (Digital Audio Workstation) installed on them. They are software or devices that can produce, edit, adjust or record a large variety of audio. DAW’s are what turns audio from ideas and/or a collection of recordings to a layered, professional and good quality product. They can be used for a range of functions such as music, radio, podcasts, multi media platforms and TV. The majority to all musicians will use DAW software today, from punk artists like Green Day to Pop artists like Katy Perry. There are a large number of different DAW’s, such as Reaper and Steinberg Cubase.

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DAW

Audio Interface

Another feature of control rooms is the audio interface. These hardware are designed to improve the sound capabilities of devices such as computers. When you plug an audio interface into your computer the audio will then be able to transmit louder and clearer than originally. For example they can be used in production in order to hear the true quality of your product, or to play professionally such as at a gigs.

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Audio interface

Acoustic Sound Proofed Walls

The control room will also need acoustic sound proofed walls. By using the same type of materials used in the acoustic panels on walls, ceilings and floors, you can reduce the amount of noise leakage created by the audio you create. This way, you can avoid disturbing the neighbours!

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Acoustic soundproofed room – the foam on the wall soundproofs it

Live Room – Wooden Flooring, Acoustic Insulation, Stage Box

For the live room in a project studio you’ll need three things, wood flooring, acoustic insulation, and a stage box for cables into an audio interface. The purpose of wood flooring in the live room is that it absorbs any unwanted noise, but keeps the pleasant remaining tone. Acoustic insulation is also another material needed in order to sound proof and improve the quality of sound within a studio. The last core thing your live room in a project studio needs is a stage box, which is a device used to connect cables to other multiple devices, such as the audio interface.

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Studio with wooden flooring

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Acoustic insulation

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Stage box

Professional Studio

Isolation Booth

The professional recording studio is similar to the project studio, however they are far more upgraded. In a professional recording studio, there could be a a control room (for the  producers and engineers), a live room (for the artist/spokesperson), an isolation booth, and vocal booth . An isolation booth is a room within the recording studio that an artist, such as a drummer, can use in order to reduce extra unwanted noise, often whilst another person is recording in the live room simultaneously. The materials used, such as drywall, help to airtight the room so that extra noise that would be unpleasant or cancel out other parts of the audio can’t escape. That way all features of the recording can be heard in equal balance. An example of a recording studio that uses an isolation booth is Real World Studios in Bath, a very popular studio that has worked with many artists such as Sia and Coldplay.

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Isolation booth

Vocal Booths

The vocal booth is very similar to the isolation booth – however the main differences are firstly that they are solely used to record vocals rather than drums and other instruments, and secondly to cancel out noise coming from other areas that would disturb the recording.

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Vocal booth

Extra Equipment of a Professional Studio 

A variety of the same equipment in a professional studio will be the same as within a project studio. They will be equipped with a DAW, stage box, and audio interface. However there are likely to be a few more additions. One of these would be plates – these are sheets of metal that hang in a box, so that the reverberation of the sound made echoes through them giving a pleasant tone. In Abbey Road studios, they have a famed plate room. Another is there will be specific jacks for cables – a XLR with a 3.5 mm size. In addition to this, there will be plug ins to improve sound effects, and outboard effects to aid signal.

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Formats for Recording and Playback

There are two main forms of playback and recording format. On of these is WAVE, also known as .wav. This is an uncompressed format, meaning it is the purest form of audio and the least untrue. Because of this they are the most common form of playback format, and the industry standard for putting to CD. The file size are large, but as the digital age moves forward this problem is becoming smaller. The other form of playback/recording formats are Lossy formats, such as MP3. It was created by Alfred Mayer in 1993. He discovered that audio files contained unnecessary and unheard frequencies that could be taken out to reduce file size, however this reduced the quality of the audio at a 128/kb/s compression rate.

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WAV file

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Lossy format – MP3

ISDN

The ISDN is the Integrated Services Digital Network. It began in 1988, and it was an improved communication network from the regular telephone line service known as analogue. The ISDN allowed for clearer audio to be given and received, and it offered more methods of transferring information such as through voice, video and data. To transfer data you would use a telefax machine – this was a service used by officials by phoning a specific number, sending a printed document through a machine which was then deciphered by the telefax machine on the other end, and printed again.

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Tele Fax machine

Profanity, Blasphemy and Delay Lines

Profanity and blasphemy are forms of offensive language that can be considered as obscenity if used in the wrong place. Profanity refers to swearing inappropriately, such as using f bombs in a PG film. Blasphemy means to insult a religious practise. If such content is aired, such as on radio station, the show can be taken off the air or delayed. In 2006, Radio 1’s presenters Chris Moyles and Scott Mills swore on multiple occasions during their shows, and OFCOM threatened to take regulatory action.

Radio stations will have a device purposefully for this, known as a delay line. A well used delay line within the industry of radio is the Eventide BD 600. As you can see, there is a PANIC button which lets WAV files be played back whilst the delay is rebuilding. You can also adjust and customise how long you would like to delay for using the DUMP button – up to a full 80 seconds!

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Eventide BD600

Broadcast Effects

Effects are changes made to audio, used to manipulate the way sound is heard. For example, you may want to add in extra bass effects for a more urban beat or amp up the treble for a classic effect. You can do this in many forms of software, such as DAWs. An example of an effect you may want to add in is reverb. Reverb is when sound continues to travel and be heard even after the sound has already been emitted, like an echo. You could use this to be more dramatic. In addition to this, another example of an effect that could be used is compression – this is where the dynamic and force of the sound is reduced to be less sharp. You can use these effects in production, and also after.

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Reverb plug in

Post Production and Production Stages

There are four key stages to audio production – planning, recording, mixing and mastering. Planning is where scheduling for certain elements for the project are sorted. For example, you might want to plan which studio you will record at, what equipment you will bring, where and when you’ll mix it, when it will be completed by, etc. By being organised and planning how you will conduct the project the more likely the project will be successful.

Recording is where the actual project production begins. This is where you create the material you wish to produce and save it. You could record it all in one go, for instance a band, or record each element individually, such as two singers. For example in Bohemian Rhapsody by Queen, there is a back and forth which would have been recorded separately.

Mixing is the editing element of the production. This is the stage where levels may be adjusted, compression or reverb added etc. It is the stage where a production goes from a collection of recordings to a final piece.

Mastering is where a project is finalised, also known as bounced. It will be converted to a WAV file, though equipment that is high quality ensuring the quality of end product and that it is fit for commercial use.

Roles Within Studio Audio Production

There are five core roles within studio audio production. One of these is the audio engineer. They are in charge of technical aspects of the recording process. They will record it, be in charge of the technical functions in the studio, and adjust the sound as it’s being recorded e.g. auto-tune. This role is important because without the engineer the recording could be faulty and not produced effectively.

In addition to this, there is the producer. The producer is essentially the director of the production – they will guide and instruct the engineer and artist on what they should change, what they should continue with, etc. This role is important because it ensures the project turns out clear and good quality.

The third role is the studio assistant. This role is where a person assists the engineer, doing what they ask and setting up equipment such as leads, microphones, stands etc. The role is important because without the assistant the other roles such as the producer and engineer would have to oversee, this which would be time consuming and less efficient for the project.

The fourth role is the mixer/editor, this role is where a person takes the recording and edits and mixes it, adding layers and sound effects until it sounds perfect for commercial distribution. This role is important because without the mixer, the project will sound unfinished and less professional.

The last key role within studio audio production is the booker/studio manager. This person oversees the business and booking of the studio, arranging and scheduling for people to use the studio and making sure no bookings overlap. This role is important because without the manager the arrangement wouldn’t be efficient and people may end up confused.

Legal Issues

Copyright

In order to protect and have the rights to your musical composition or other form of audio, you will need to copyright it. Copyright is a law that gives you the right to have say in what others do with your work – they are only allowed to copy it, or elements of it, with your full permission. It means that nobody can copy your work without being sued, giving you the protection that your work can’t be copied without the other person undergoing consequences. For example, Vanilla Ice copied the beat from Queen and David Bowie’s ‘Under Pressure’ for his track ‘Ice Ice Baby’. He was sued heavily, and made no profit from the song.

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Cover of Vanilla Ice’s ‘Ice Ice Baby’ single

Performing Rights

The right to play music in public comes under a section of the copyright law, known as performing rights. In order to perform someone’s song publicly and also live (instead of playing the track) you will need to gain the permission of either the copyright holder/artist or a collective rights company, such as BMI, ASCAP, SESAC, etc. That way you can perform someone else’s music legally without being sued.

Licensing

Music licensing is where you have to obtain a license in order to play someone else’s recorded music – if you are a radio station, you will have to gain permission from each artist or license company to play the songs on air. This is why you hear the same cycle of songs if you continually listen to one station – those songs are the ones the station can afford to gain the license from. All businesses will have to do this – from shops, to radio, to TV, etc.

Contracts

A contract is a written agreement between two parties, used for business deals. It details what the two parties will fulfil, deadlines, health and safety, and anything else that is essential for both parties to agree on.You would need one for many kinds of deals – for example, an actor would sign a contract with a film company to say that they agree to work with them, and might agree to play the part for more than one film/show. In terms of music, contracts would be made between musician and record label, musician and distribution companies such as Spotify, YouTube, etc.

References:

PUP Wikipedia Date used: 7/2/18

Moose Blood Wikipedia Date used: 7/2/18

Acoustic Panelling Explained Date used: 7/2/18

Studio Monitor Wikipedia Date used: 7/2/18

DAW Wikipedia Date used: 7/2/18

DAW Google Search – Examples Date used: 7/2/18

Audio Interface Explained Date used: 7/2/18

Stage Box for Audio Interface Explained Date used: 7/2/18

Recording Studio – Isolation Booth Wikipedia Date used: 8/2/18

How to Build a Soundproofed Home Studio Date used: 8/2/18

How to Build an Isolation Booth Date used: 8/2/18

Real World Studio Wikipedia Date used: 8/2/18

Vocal Booths Explained and How to Design Date used: 8/2/18

Plates explained Date used: 9/2/18

IDSN simple Wikipedia Date used 9/2/18

Eventide BD600 explained Date used: 9/2/18

Profanity vs blasphemy explained Date used: 9/2/18

BBC1 presenters threatened by OFCOM Date used: 9/2/18

Audio engineer explained Date used: 9/2/18

Copyright explained Date used: 9/2/18

Performing rights explained wikipedia Date used: 9/2/18

PPL explained Date used: 9/2/18

Music licensing wikipedia 9/2/18

2D Animation Essay

Stop Motion Animation

Stop motion animation is the original form of animation, dating back to the early 1800’s, which is a method still used today. This form of animation composes of a series of images, one after the other, captured frame by frame. By stitching together picture after picture in a very short time period, it tricks the brain and gives the optical illusion that the subject is moving. This brain process is called the persistence of vision, based on the theory that the brain and eyes work together to retain the memory of the frame we last saw and patch it up to the next one, and so on.

To create this optical illusion, the brain needs to see approximately 15 FPS (FPS – Frames Per Second), meaning that for every second of the animation there must be at least 15 still images. The smaller the amount of frames per second, the less smooth and believable the animation becomes, so for a smooth, good quality animation at least 15 FPS is needed. For a professionally smooth animation, such as in cartoons, you would need to use 24 Frames Per Second.

Early Forms and Pioneers of Stop Frame Animation

John Ayrton Paris – Thaumatrope

Some of the early forms of animation were the thaumatrope, zoetrope, and the mutoscope. The thaumatrope consisted of a circular disk with an image on each side and a string through the middle. When rotated at a fast speed, the images appear to blend together. For example on one side there could be a person with their arm to their side, and on the next in the air so that when spun it appears as though the person would be waving. It was invented in 1824 by British physician John Ayrton Paris.

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Thaumatrope

William Horner – Zoetrope

Another early form of animation device was the Zoetrope, invented in 1834 by British mathematician William Horner. This device was a cylinder that spun with slits in the side for viewing and a sequence of illustrations on the inside. As shown in the gif below, the image sequence could be a bird flying and as the cylinder spins, you can look through the slits so as it spins it shows the images in sequence making it appear as though they are moving.

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Zoetrope

W.K.L. Dickson and Herman Casler – Mutoscope

In addition to this another early form of animation was the mutoscope. This device was Victorian and was invented by Scottish inventor W.K.L. Dickson and American inventor Herman Casler. It was a series of cards (about 850) attached to a circular core much like a rolodex. The viewer would put in a coin and crank the machine and it would roll through the cards at a fast speed, like a flip note. It could only be viewed by one person at a time.

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Mutoscope

Eadweard Muybridge – Chronophotography and the Zoopraxiscope

One of the earliest pioneers of animation was a man named Eadweard Muybridge. He lived from 1830 to 1904 and collated together photographic images of animals and people moving, frame by frame, stitching them together creating some of the earliest stop motion animation. This technique is known as chronophotography. To do so he invented his own device known as the Zoopraxiscope, a key predecessor to the movie projector. It was made up from glass disks with images printed on them that move in sequence as the device was cranked by hand.

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Eadweard Muybridge’s horse photographic animation

Developers of Stop Frame Animation

Walt Disney

Walt Disney was born in 1901 in Illinois and was an American pioneer and developer of cartoons. He was an animator, voice actor, film producer and entrepreneur of Disney Brothers Studios. He started his career as a professional film producer developing different directions that animation could take, from comedy to romance. His animation form was stop motion animation using cel animation. In the 1920’s he developed the infamous character Mickey Mouse which he himself voiced, making comedy sketches designed to make people laugh. These were short and though rewarding, Disney wanted to go further and make full feature length films in technicolour that could make the audience feel a wide range of emotion. The first feature length animation he produced with this goal in mind was Snow White. When it premiered in 1937, the audience found themselves captured by it’s many emotional turns. The film was a huge success, and so Disney went on to produce many other feature length films during this period such as Bambi, Pinocchio, Fantasia and Dumbo. Since then his brand has become one of the largest brands in the world, winning many awards and some of his films are included in the National Film Registry.

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Snow White (1937)

Willis O’Brien

Willis O’Brien was an American animator and special effects pioneer, born in California in 1886. In his early years he worked as a marble sculptor. He crafted a caveman and dinosaur and in his spare time, with the assistance of a local camera man, created a 90 second stop motion animation. It was viewed and praised by Herman Wobber who then commissioned him to make The Dinosaur and the Missing Link: A Prehistoric Tragedy. Thomas Edison hired him through Edison Films after being impressed by the film. In 1917 he then worked on the first animations to combine stop motion models with real actors – Nippy’s Nightmare and The Puzzling Billboard. He then produced the effects for, wrote, co starred and directed The Ghost of Slumber Mountain earning a box office sum of 100K. He worked on other films such as The Lost World, and after several cancelled film plans, developed King Kong in 1933, a well known film and concept in the cinema world.

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Willis O’ Brien working on an animation

Contemporary Animation

Aardman Animation

Aardman Animation formed in 1972 when David Sproxton and Peter Lord came together as school students with the ambition of becoming animators. They worked on small productions such as Take Hart, before being commissioned in 1982 by Channel 4 to produce Conversation Pieces. Then after they worked on a film called Early Bird, giving them the platform to show that characters can parody real people. In 1985, Peter and David met Nick Parks who joined Aardman full time, when he was working on the debut Wallace and Gromit film A Grand Day Out released in 1989. Working together with the direction of Nick Parker, they made many more Wallace and Gromit films, such as The Wrong Trousers and A Close Shave which were both extremely successful and won awards. Since then, Aardman Animation has made many more films and won many awards with the partnership and funding of DreamWorks, such as Chicken Run, Flushed Away, and The Curse of the Were Rabbit. Awards include BAFTA’s, Academy Awards and Oscars.

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Wallace and Gromit

Genres and Forms of Animation

Flick Book

There are many different forms of animation depending on the effect you wish to create, or the time period it was made. One of these is flick books. Flick books are a compact form of animation, much like the mutoscope. It consists of a book with a large number of frames, each page containing a different frame, so that when the book is flicked through the images mould together in sequence giving the illusion of movement.

Flickbook

Rotascoping

Rotascoping came about in the 1800s, when Eadweard Muybridge painted his chronophotographic images on disks. The art of rotascoping is where real motion picture is traced over as animation on glass panels. It is done frame by frame, and when the panels are put together in sequence and played on a projector or other device, they play out as an animation. It was developed by Polish-American animator Max Fleischer.

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Rotascoping – the B/W images are photographs, imitated in drawing for Peter Pan

Drawn On Film

Drawn on film animation is where animators draw and create images directly onto film strip. The film strip can be black, which must be already developed, and is either etched, sanded, scratched or punched. The film can also be blank – if it is blank it will be undeveloped, and can be painted, drawn on, stamped, or even glued. It is done frame by frame, so when it is produced it is shown in 2D sequence. Some famous practitioners of drawn on animation are Norman McLaren and Len Lye.

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Drawn on Film

Claymation

Claymation, also known as clay animation, is a malleable form of animation in which the subject is made from clay or sometimes plasticine. A set will be built (likely to be built from clay also), and the subject will be moved gradually, and a photograph will be taken for every frame. Then it is stitched together so that it looks as though the film is moving by itself. Some examples of famous claymation projects are Wallace and Gromit, and Shaun the Sheep.

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Shaun the Sheep

Cel Animation

Cel animation is a traditional form of animation. It is a hand drawn format, using transparent/translucent sheets of paper that can be drawn on and layered over each other. To save time and effort, the backdrop, and other elements that would be stationary for the scene, will be drawn first and then the characters will be drawn on other sheets and traced for each frame. It is very time consuming, so in 1937 when Walt Disney released Snow White and the Seven Dwarfs the artists were pushed heavily for time to meet the release deadline.

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Snow White and the Seven Dwarfs (1937)

Time Lapse

Time lapse animation is where a large number of photographs are taken and compressed together into a short space of time. Cameras will have a function that allows a constant stream of photographs to be taken at once, without having to press the shutter every time for each shot. This can save time and the subject can move continuously without needing to stop. If you were needing to make a 30 second time lapse, you would need 24 frames per second to be professionally smooth, equating to 720 shots, so this function is highly useful and saves a lot of time. If not, each shot can be taken individually.

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Time lapse of a rose

What are the ways in which animation is used, and what form is best for each use?

Animation is a versatile form of imagery. It can be used to be both entertaining, and also educational. It can be used to make us laugh, cry and provide a platform for us to escape to and be imaginative. In terms of entertainment, you can find animation in television, cartoons, films, music videos and many more formats. On the other hand it can be used for educational purposes, to illustrate how things work, for example in primary school a teacher may use animation to show how photosynthesis works. It makes the lesson interactive and more engaging for kids.

Idents

There are many different uses and functions for animation. Idents are short animations of usually around 5-10 seconds that a TV channel will use in between airing programs. They are often used when a narrator announces the next program as an entertaining visual whilst they speak. They are also a form of identity – what the ident shows is often synonymous with the nature of the channel – it gives identity to the kind of content a channel shows. For example, the BBC 2 ident has a more formal relaxed image than the E4 ident – BBC 2 shows an animated ‘2’ that has shown different forms, to a tent opening shape or a robot. It targets the audience that is aged around 30 – 50. The E4 ident is a lot more active and fun because of the younger 15-30 demographic. It is a purple robot, but the difference is that this robot has been given a clumsy personality and features, making it more youthful for the audience.

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BBC 2 ident

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E4 ident

Children’s TV

Animation is a highly used form of entertainment on children’s TV. Animation as a visual style is exciting and often colourful, and so it is very engaging for children to watch. In addition to this, when it comes to animation, there is no limit to what you can create. You can create any character or setting in any style or appearance, so it gives a large space for creativity and imagination that couldn’t be used or found in the real world. Some examples of current children’s animation are Paw Patrol and Spongebob. They are popular amongst children because they are colourful, fun, engaging and funny for kids.

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Paw Patrol

Computer Games

Much like children’s TV, animation is consistently used in computer games as graphics. Computer games are very complex and require different actions for each choice made by the player, so it is far simpler to animate computer games than to film real actors. By using animation, there is no limit as to what the creator can make. The benefit of using animation over real image is that it can be as colourful and surreal as the creator wants. The more creative the more the audience will enjoy it, as many play video games as a form of escapism. In addition to this, as technology gets better, the better the graphics get and therefore more entertaining the game gets, and the more profit the game company gain.

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Skyrim (Bethesda) after being remastered – before and after

Music Videos

Animation can be used in many different ways in music videos to give the audience different vibes and show different creative flares in the artist. It might be used because the theme of animation runs in the song, or that the song has an imaginative twist and the animation represents that, or that the colours reflect or contrast the song. The reasons animation may be used in music videos are almost endless. Animation is a very versatile form of entertainment and art, so it can be used for many different functions such as music videos. For example, the Arctic Monkeys used animation as their music video for ‘Do I Wanna Know’ which reflects the grunge and sombre tone. This targets their target audience of around 15-30, focusing on mental heath and relationship issues.

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Arctic Monkey’s ‘Do I Wanna Know’

Software

To create modern digital animation, you may want to use a modern animation software. For example, this could be After Effects, Anime Studio, Toon Boom Studio, etc. These software pieces are affordable for the general public and are capable of producing high quality, professional level products – Adobe After Effects costs just $19.99 a month as a single subscription. These software are very versatile, offering hundreds of different functions and ways to make your project even better. They are easy to navigate and any mistakes are easily rectifiable – with just a few tutorials and exploring, anybody can create a well rounded piece of material with these software.

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Adobe After Effects

Summary

In summary, animation has grown in leaps and bounds since it first began in the 1800’s. It has grown from Eadweard Mubridge’s chronophotography to the work of Willis O’Brien to modern Disney, producing multiple films in short spaces of time such as Moana and Inside Out. The advantages of making stop motion animation is that it is a lot less time consuming, because of the introduction of software such as Adobe After Effects and Animate, where the program does the animation for you. Prior to this the introduction of digital cameras made it possible to photograph clay models, (e.g. Shaun the Sheep) and each movement photographed creates a sequence.

Script Writing Process Essay

In the media, when films and TV shows are produced, a script is created. Scripts are written as instructions for speech and action that takes place in the TV show/film. The actors will learn the script and carry out what the script entails. These scripts are often complex and involve a lot of creativity, so a specific role is given in which a person writes and comes up with these scripts. They are known as screenwriters. In this essay I will be explaining how the process of screen writing works and what a screen writer must consider when writing a script. For my project I will be screenwriting for a TV show.

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Plagiarism

One thing a screenwriter has to consider is plagiarism. Plagiarism is when a person, group or company takes the work or ideas of somebody else knowingly, produces it and then makes the content out to be their own. One example of this is when a Russian screenwriter claimed that the award winning film The Martian was plagiarised from his original idea. He claimed 50 million in damages over the issue. This was bad because if the screenwriter didn’t call the company out, he would have lost his idea to them and no credibility would have gone to him, even though it was his idea. So if you’re a film/TV company coming up with a story – make sure its all yours!

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Censorship

In addition to this, another thing a screenwriter must consider is censorship. Censorship is when offensive content is cut out or suppressed from a form of media, e.g. TV. Before a script is written they must consider the target audience and demographic that they are aiming their TV show at, specifically the age. It is a legal requirement that a TV show is scheduled appropriately. If the show contains any indecency, it must be shown after the 9PM watershed. The 9PM watershed is an established time where shows that include one of or a selection of swearing, violence, nudity and other inappropriate images such as drug use are shown only after this time. Because of this, screenwriters must be aware of the target audience when writing a script – it wouldn’t be appropriate for swearing to be included in a show aimed at children.

It is important because if screenwriters get this wrong and include offensive content that isn’t appropriate for its target audience, the idea could be scrapped which would be a waste of time and money. In addition to this it is important to make sure younger target audience don’t have access to this offensive content as it could upset/distress them. For example there was a scene from the Human Centipede that had to be cut as it was too graphic even for a 18 film.

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Copyright

Once the screenwriters have finished writing the script, they have to make sure it is copyrighted. Copyright is when an owner of work puts a stamp on it to say that it is theirs, that they have made it, and that it is illegal to for others to copy the idea without permission/license first. It is very important to copyright your work, because otherwise there is a high chance that your work will be stolen and copied, meaning you would lose out on all potential profit. In addition to this you would receive no credit and nobody would be aware that it was originally yours. So therefore it is key to ensure that your work is legally safe from being copied.

The method used to copyright your work has changed over time. The old method of ensuring copyright was to put your script in an envelope, mail it back to yourself sealed and unopened and store it. This way the script is dated by the envelope which proves as evidence of creating it first. However this is an old unreliable method as it can be easily faked. To copyright your work now in the digital era, it’s advised that you register with the Writers Guild of America who will store it and keep it safe from copyright. An example of when copyright was infringed was when screenwriter Jordan-Benel claimed that The Purge was an almost identical screenplay as to what he submitted to the United Talent Agency – the case claimed 5 million dollars.

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Agency

When a screenwriter finishes a script, they will then want to find a writers agent. The role of a writers agent is to take care of the business side of things. They will read through script after script, and when they find one they deem to have potential they will then represent that script and writer, and go seeking business deals with a film or TV company to produce the script.

There are several ways a screenwriter can find an agent. The main way screenwriters get agents is through referral – with good connections it’s a lot easier to find someone willing to produce your script. But if you don’t already have good connections, there are a few other options. One is that you can submit your material voluntarily to companies and hope that they take it on, but this isn’t very likely as most companies won’t accept this. However, Circle of Confusion is a company that will accept voluntary scripts and a good amount of films have come from this. You can also showcase your script at film festivals in which businesses may take on your script.

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Pitching

When an agent and writer find a company that are interested in their script, they must sell it to the company in full to complete the deal. To do this is a pitch, where the writer and agent will present their idea often in a presentation to a room of company representatives that will assess the idea, and either take it on or discard it. For example, the Duffer Brothers had to pitch their TV idea Stranger Things to Netflix before they could produce it. In their pitch, they would have to include a set of things – the plot, the characters, the setting/location, the music, the props and costume.

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Commission

If the company decide to take on the project, the script has then become commissioned. A commission is where a company, for example ITV, will pay a person to fulfil a task for their company after evaluating their work and deciding that they would like to feature it. There are six main roles within the commissioning process for TV/film – commissioning editors, producers, directors, script editors, agents, and writers. For a screenwriter, their job once commissioned is to then develop their script further into a screenplay. Their concept will then go from concept and outlined story to full length writing, editing and production. Their job is to provide the creative narrative for the TV/film and company.

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Organisations

Organisations will commission other screenwriters alongside or instead of their internal production board to search for new ideas and inspiration from an outside, ‘real perspective’ source that can present new and exciting ideas. What kind of organisation that will commission your script will depend on the content you’ve written. Different companies will have different guidelines on what they wish to focus on within a production – for example, public service broadcaster the BBC will focus on scripts that simultaneously inform as well as entertain, such as their documentaries. If your script is based on fact and is informative, a company such as the BBC are likely to take you on.  Other companies such as ITV will search for screenwriters with story based creativity and are more likely to be searching for new drama ideas such as comedy or mystery.

For each company the process is slightly different. For the BBC, the process is that they will ask for a particular area of writing such as a short film. They will then put out a form for the writer to fill in, who will then pitch it if they are interested and produce the idea. For ITV, they will only take ideas from established production companies, and asks for submission via email.

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Organisation Roles

Each company will have a specific board of different people that will decide together which scripts will be chosen to produce. One role within these people is the script editor. The script editor manages the script writer and helps with the editing of the script. The script writer will be continuously checking with the writer and what they are producing, making sure that fits within the programme time frame and also is including the factors they require such as representation. The editor will read through every draft, give feedback and suggest improvements until it is satisfactory. They work with the writer and keep a record of every decision/change. They are also responsible for searching for new script writers.

Another role within the people who will evaluate the script is the development executive. The development executive will oversee large portions of the production such as finance, business deals and finding new screen writers and the content they have produced. They represent the company with the knowledge of what the company values are, what they wish to include in further production and will keep a strong look out for project opportunities. The development executive will look over scripts and cherry pick what projects they see potential in. They will deal with business and securing sales also.

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Payment

When a company accepts a script as commission, there are several different ways that the screen writer can get paid. One of these ways is a term known as royalties. This is where the writer will be paid a bare amount or none at all up front. They may receive payment later on, which could be years, after the film has been produced, gone to DVD and made profit. What they receive is dependent on the success of the film.

An alternate way in which a writer may be paid is through an option purchase deal. This is where the company will essentially borrow the rights to the script for a period of 3 years and pay the writer a sum of agreed money. They will have the rights to produce it, but if they are unsuccessful at doing so the rights of the script are given back to the writer who can then continue to sell it to other companies. This is quite a profitable way of making money from your script.

Another way payment goes to a writer is through a one off payment, alternatively known as an upfront payment. It is similar to the previous exampled form of payment, but differs because once this script is handed over by the owner, it is copyrighted by the company and cannot be resold again, even if it doesn’t end up getting produced. However, the sum for this method of transfer and payment is often large.

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Why are screenwriters important?

Screenwriters are incredibly important to the process of film or TV show making. The advantage of having a dedicated screenwriter is that they offer a unique creativity and ideas that the producer (who sometimes fills the role of the writer) may not have. The purpose of a screenwriter is to provide companies with something of good quality and creativity to make, rather than producing repetitive narratives that become boring to the consumer. Without screenwriters the narrative of creative media can become duller and less imaginative. Screenwriters also have a good inside view of what audiences want to see and offer different perspectives and sides to a story.

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Writing Copy Research Log

Album/film review sources:

Filmcomment.com – A review that I shall deconstruct in order to understand the house style of the website that I will be writing for. The house style is formal and articluate so I will be writing in the same manner.

Filmcomment.com – The BFG review – date accessed– 13/09/17 – date review posted – August 2016

URL: https://www.filmcomment.com/article/review-bfg-steven-spielberg/

Imbd.com – Facts and figures about the film to help with the detail and references in the review I will write

Imbd.com – It information page – date accessed – 15/09/17 – date article posted – 8/09/17

URL: http://www.imdb.com/title/tt1396484/trivia?ref_=tt_ql_2

Wikipedia.org – Ages of the cast – stays authentic to the book 

Wikipedia.com – date accessed – 15/09/17 – post last edited – 15/09/17

URL: https://en.wikipedia.org/wiki/It_(2017_film)

Imbd.com – Other work that Andy Muschietti (IT director) has directed.

Imbd.com – date accessed – 15/09/17 – date article posted – 22/02/13

URL: http://www.imdb.com/name/nm0615592/?ref_=tt_ov_dr

Imbd.com – Reviews by others of the movie IT.

Imbd.com – date accessed – 15/09/17- date reviews published – 2/09/17

URL: http://www.imdb.com/title/tt1396484/reviews?ref_=tt_urv

Entertainment Weekly – Additional reviews of Stephen King’s IT by another web page.

Date accessed – 20/09/17 – date published – 06/09/17

URL: http://ew.com/movies/2017/09/06/stephen-king-it-movie-reviews/

Imbd.com – plot summary and reviews for the 1990 version of IT

Date accessed – 21/09/17

URL:

Plot summary: http://www.imdb.com/title/tt0099864/plotsummary?ref_=tt_stry_pl

Reviews: http://www.imdb.com/title/tt0099864/reviews?ref_=tt_urv

Screencrush.com – research into other clown horror movies

Date accessed: 28/09/17

Date published: 2016

URL: http://screencrush.com/scary-clown-movies/

About newspapers:

Devonlive.com – newspaper article for annotation 1:

http://www.devonlive.com/news/devon-news/three-arrested-after-smash-grab-605096

Date accessed: 10/10/17

Date published: 10/10/17

Devonlive.com – newspaper article for annotation 2:

http://www.devonlive.com/news/devon-news/magic-hairdye-changes-colour-your-603174

Date accessed: 10/10/17

Date accessed: 10/10/17

Southdevon.ac.uk – news article on Priscilla and the makeup course:

https://www.southdevon.ac.uk/news/2017/09/13/level-3-make-artistry-students-take-centre-stage

Date accessed: 13/10/17

Date published: 13/09/17

Wikipedia – research on Priscilla

https://en.wikipedia.org/wiki/The_Adventures_of_Priscilla,_Queen_of_the_Desert

Date accessed: 12/10/17

Date last edited: 12/10/17

Advertorial:

Cosmopolitan – magazine webpage for my article

URL: http://www.cosmopolitan.com/uk/

Date accessed: 15/11/17

Sleek webpage – I-Divine eye shadow line – choice of brand and product

URL: http://www.sleekmakeup.com/uk/i-divine-all-night-long

Date accessed: 15/11/17

Sleek review

URL: https://www.collegefashion.net/beauty-and-hair/sleek-makeup-review-best-worst-products/

Date accessed: 22/11/17

Sleek About Us

URL: https://www.sleekmakeup.com/us/about-sleek-makeup

Date accessed: 22/11/17

ELLE Wikipedia

URL: http://www.elleuk.com

Date accessed: 23/11/17

ELLE About Us

URL: http://www.elleuk.com/about/articles/a30827/about-elle-uk/

Date accessed: 23/11/17

ELLE INA Global

URL: http://www.inaglobal.fr/en/press/article/how-elle-magazine-conquered-world

Date accessed: 23/11/17

ELLE marketing post/interview

URL: http://theeverygirl.com/marketing-elle-magazine/

Date accessed: 25/11/17

Celebrity Interview:

Article on album success

URL: http://www.middevonadvertiser.co.uk/article.cfm?id=506&headline=Album%20success%20takes%20rock%20band%20by%20surprise&sectionIs=news&searchyear=2011

Date accessed: 12/12/17

Date published: 22/7/11

Babysnakes Facebook – front page and photos

URL: https://www.facebook.com/Babysnakes-355489599595/

Date accessed: 12/12/17